MA Visual Arts: Digital Art. Isaac Cordal.

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University of the Arts London, Camberwell College of Arts.

Disassembling a mp3

People share on line their technological home experiments and as a result it becomes into valuable tutorials, especially I am interested in those that explain how to make by yourself a product for less money. Today I was checking to disassemble the LCD screen monitor with the idea of turning it in a projector.

I found some examples of how to disassemble the LCD, as you can see above, and I was curious whether the screen of my mp3, a Creative Zen, if this could work for my proposal. So I dismantled it but not with the desired result. The problem is that the screen is embedded between two crystals glued and I preferred not to risk breaking it. The goal is to make transparent screen with the intention that the light passes through it. It was a pity because the size of the screen was perfect for my proposal. The next step I am going to do is to buy an LCD and unmount it with the intention of creating a small device consisting of a lens and led.

Of course, there is a wide range of miniature projectors that are beginning to appear in the market, but prices are high and I prefer to experiment with something do it yourself. One of this mini projectors is 3m MPro110

Filed under: Uncategorized

Test

These days I made some tests related to my proposal. For this test I have projected images over a wire mesh in which I had previously shaped a bust. The holes of the grid are very small and becomes a sort of screen in human form. The grid is painted of white color so that the projection is more clear. The idea is that the projection of a face is combined with the 3D face and both are projected onto the wall. This bust-screen rotates through an engine changing both the features planned in the grid as its projection and shadow in the wall. In this case I used a video projector, but my idea is to create a mini projector with LEDs. In this sense I set to make a LED projector with moving images. Something like what is described this tutorial but more rudimentary.

The images projected are photographs that I took of some busts of marble in the Museum V&TO last week. This idea of working with marble faces seems me very interesting and recurrent, I think it has a lot in common with the essay I wrote under the title David, from marble to the virtual Olympus. That reflects on the idea of presence and absence, living sculptures, etc. Due to lack of space in the workplace I could not perform the tests as I would like, but I think more or less you can see an outline of the idea that I intend to achieve.

This process reminds me of the use that Tony Ousler makes with objects converted into screens. Bodies with video faces projected and cylinders came to life in the shapes of cigarettes. Artworks that I ´ve seem in his exhibition in Lisson Gallery, London (September 2008). Also, the work of Spanish artist Daniel Canogar is very interesting, particularly the relationship between objects and projections. On the other hand, the mechanisms of his projection, I like them for their apparent simplicity (although complex) and the results obtained with them.


Tony Ousler


Daniel Canogar

Filed under: Proposal, Research, practical project

Shadow Dialogue_by Kumi Yamashita

By Kumi Yamashita, 1999

60 rotating profiles, lit from the side, casts a silhouette of two conversing heads.


Exclamation Point, 1995
wood, light, cast shadow
55 x 39 x 6 in.

Origami,2005
Light, Aluminum, Shadow
Description: The each color sheet on the wall, lit from the right, casts a silhouette of a profile.

Filed under: References

Decode. Digital design sensations.

Decode is an exhibition on art and digital design in V&A curated by onedotzero, London. In fact I think it’s the first time I see an exhibition so focused on this theme with such a large number of digital artists and designers to some of them I already feel like digital art historical references. Almost all the projects I already knew to have seen them on the Internet, but many of them I had never seen them “physically”. In a small space, so I mean if you compare it to the majesty of the museum VA, each of the pieces survived in a shadowy projections required by its predecessor.

The exhibition explores three themes:

Code , interactivity and the network used as raw material of digital traces left by the daily communications Internet.

In the section of code I would like to highlight the work piece of Robert Hodginbetter known under the name flight404.com, space web in which filed its draft Flash, Processing and C + +. His work responded to the spectator voice, manipulating the animation that characterize multiple universes.

In the interactive section caught my attention the following installations:

Wave mirror of Daniel Rozin. This installation is really unbelievable. A camera shows the silhouette of the viewer and the “mirror” rebuild the silhouette. The “mirror” consists of semicircles with engines with a zigzag movement and whose color varies from light to dark functioning as pixels. Grossly, though rather vaguely, could be a valid explanation of the functioning of the piece.

Tree by Simon Heijdens. This German artist investigates the relationship of technology with nature. His installation was a tree that reflected the projected wind speed outside the building.

On my visit to the exhibition the work Opto-isolator by Golan Levin I think was one of two installation that were damaged (not working, something that happens with digital art ), which I felt very sorry because it is a fantastic piece.

In the section that divided the expo organizers and related work  network highlight  We Feel Fine by Jonathan Harris and Sep Kamvar and Make-out of Rafael Lozano-Hemmer .

Also note that besides the exposure Decode, what surprised me most about the museum V & A is the scale replica of the Portico da Gloria of the Cathedral of Santiago de Compostela which they show in one of the spaces This is a flagship building where I am from.

Filed under: Research, Reviews

Arthur Ganson makes moving sculpture | Video on TED.com

Filed under: References, Research

Unit 1 assessment.

Develop your Project Proposal to plan a challenging and self-directed programme of study.

In an attempt to better organize the information related to the MA  I changed my blog site in November 2009. Before my  blog was embedded in my website and now it’s hosted  in a subdomain of wordpress as you can read. I believe that access to information is now easier and faster than before.

My project has evolved since the first proposal I submitted in October 2008. The central theme remains the same but I have changed the approach to focus more on the issue of loss of physical presence in certain social architectures and changes in our communication process in reference to Internet use. So I abandoned the idea of spam as the primary material for my project to focus more on the idea of gradual disembodiment of the body.  By this I mean the loss of physical presence of the body in public space. This evolutionary process of my project can be seen in the second draft and the third draft proposal. Also in a post in which I redefined my intentions on the project relate more to my personal projects that I had been doing so far.

In the mid point review was where I began to change my proposal, even though the spam was still part of the project I had decided to perform an installation using the wire mesh material and creating projections through shadows.

Related links:

  1. the first proposal
  2. mid point review
  3. the second proposal
  4. redefined the project
  5. the third proposal

Demonstrate a critical engagement with practice-based research reflecting on the critical skills and framework presentations.

The research paper I wrote entitled David, from marble to virtual Olympus helped me to realize my goals and recognizing the body as a portion of the social mass that disappeared from the public network. The body related to the sculpture from classical times to today. My research is focused on the body as a container that is a witness to the passage of time. Since the bodies of marble static until the first generation androids.

The process in which the body becomes a subject into an object and viceversa served to me as a base to focus on sculpture. In my essay I reflected on the Greek myth of Pygmalion, the work of artists such as Orlan, David Nebreda, Stelar, Hiroshi Isiburo among others. Despite the distance separating the work of each one of them I have tried to discern the common bond that they bring to the concept of the body as something that is obsolete, or at least an existence in which the artist sculpts the body to turn it into a sculpture. Internet  has become in an anthropocentric social architecture which has changed the everyday space and time. Internet is likely to sculptural body that shapes us, keeping us away from our body and keeping us static in front of the monitor. Perhaps we could say that our chair has become a new pedestal in the privacy of home. Internet has changed our habits of movement. Authors I read and quoted for my research were William J. Mitchell, Rafael Argullol, Jean Baudrillard, Robert Pepperell, Joanna Zylinska among others.

Articulate a clear understanding of methodology and context in your creative practice.

Slowly my background as a sculptor has gained ground with my digital needs. In my work I have chosen two materials that are complementary as are the mesh wire and cement. The first material is a fundamental part of the internal structure of the second one. In my case I elected to work with both materials separately.

On the one hand, with its internal structure, the mesh wire, a material that shows the body with a evanescent character, in its transparency, in its capacity to project ethereal shadows. The best example of this type of work is surely that you can see here entitled Unidentified suspect triptych. You can also find more information in a dossier here. On the other hand, in regard to its external form, concrete is the material that I chose to reflect on our physical presence with respect to nature. You can read about this in the post I published on the Cement project eclipses, the human being becomes part of the urban furniture or download  a dossier with more information. Lately I’ve begun experimenting with my own photos with the Tilt-shift technique. I’ve write a post about it here.

In my research I realized compilation of work that interested me and which I have enclosed in the reference category. I would like to highlight the following post from that section:

Evaluate and present your Project.

At this time I participated in several exhibitions in London, less than I had wanted to do,  in which the result of work had very positive feedback from people.  Perhaps one reason for the good acceptance by the public in relation to installations that I make is that they are easy to visualize and understand the work.

I intend to investigate with motors and lights to try to create a more complex proposal. In this sense I started doing tests with the open source hardware arduino, starting to programing, in order to control the movement of engines and the on-off of the LEDs.  I have used this type of engine in previous works which are related to my proposal that you can see here and here

Exhibitions:

Practical work:

Programming:

Arduino

Be aware of your own personal and professional development.

Although I have changed several times my proposal I think it has been positive since I have matured and now I have my goals more clear. I have also worked extensively with traditional processes of modeling and creating silicone molds. This does not mean I’ve neglected my progressions in reference to programming, web development, video and sound. So I believe that my skills at the professional level have been improved due to participate in  the master’s workshops and personal initiatives to polish some technical shortcomings. I also consider very important to visit exhibitions and performances because London has a cultural offer outstanding. In this sense I have written several reviews on events I’ve visited and which strengthen my ability to critique about my work.

Filed under: Proposal, Research

Tilt-shift test.

I made some tests with the photographic technique called Tilt-shift for my project Cement eclipses. I am interested in manipulating a bit the atmosphere surrounding the scenarios that I choose in an attempt to lose spatial perception. The results are not very relevant in relation to what can be achieved with this technique, tiny simulating scenarios of everyday life, but I think for my photos it gives you a plus in creating atmosphere of unreality which I consider enough.

These are some of the photographs I have done in those days.


Camouflage. Brussels. Belgium. November. 2009.


Home. St Philip’s Rd, Hackney, London E8, UK. December 2009.


A day at the lake. Brussels. Belgium. November. 2009.


Plastic fishing in the canal. Hackney. London. December. 2009.


Submersible tenders. Brussels. Belgium. November. 2009.


Entre adoquines en momentos de paz. Lieja. Belgium. October. 2009.


Window. Lieja. Belgium. October. 2009.


Home. Unknown address. Brussels. Belgium. October. 2009.

Tilt-shift photography” refers to the use of camera movements on small- and medium-format cameras, and sometimes specifically refers to the use of tilt for selective focus, often for simulating a miniature scene. Sometimes the term is used when the shallow depth of field is simulated with digital postprocessing; the name may derive from the tilt-shift lens normally required when the effect is produced optically.

“Tilt-shift” actually encompasses two different types of movements: rotation of the lens plane relative to the image plane, called tilt, and movement of the lens parallel to the image plane, called shift. Tilt is used to control the orientation of the plane of focus (PoF), and hence the part of an image that appears sharp; it makes use of the Scheimpflug principle. Shift is used to change the line of sight while avoiding the convergence of parallel lines, as when photographing tall buildings.

Related post: http://diminutos.wordpress.com/2009/11/10/plastic-life-in-motion/

Filed under: Research, practical project

Pure Dyne. Rob Canning workshop.

On November 26 Rob Canning from collective Goto10 gave a lecture at Wilson Road, Camberwell School of Arts, focused on open source, free software, copyleft, free licenses, among other topics. After that we had a workshop that focuses on the Pure Dyne OS. In late October of 2008 I attended along with other Camberwell class mates to the book launch  Floss + Art , which reflects on the growing relationship between Free Software ideology, open content and digital art. I wrote a post about that presentation  that can be read here (in Galician, sorry).

During the workshop we install Pure Dyne in some computers  and Rob showed us the many tools that the OS has to work with audio, multimedia, graphics, etc.. All work with free software and an incredible high level of development. It can be downloaded at the following URL. Using Pure Dyne would be more advisable to load the OS into a usb, and thus you can save the data and any changes you make (or obviously, ideally, you can convert  it in your default operating system).

pure:dyne is an operating system developed to provide media artists with a complete set of tools for realtime audio and video processing. pure:dyne is a live distribution, you don’t need to install anything. Simply boot your computer using the live CD and you’re ready to start using software such as Pure Data, Supercollider, Icecast, Csound, Fluxus, Processing, Arduino and much much more.

Rob Canning is a composer and sound artist. His work focuses on finding a dialogue between algorithmic system based composition strategies and intuitive/improvised approaches. He has worked with ensembles such as the London Sinfonietta, The Concorde Ensemble, The National Chamber Choir of Ireland and the Con Tempo String Quartet amongst others. His composed works have been performed and broadcast internationally along side his multichannel electronic and installation works which have been appeared in a number of contexts including exhibitions, dance performances and theater. He is currently pursuing a Ph.D in Goldsmiths College London with a focus on computer assisted composition strategies using free/libre/open source software. He is a member of the GOTO10 collective.

attendedattended

Filed under: Research

Animata – open source real-time animation software

Animata is an open source real-time animation software, designed to create animations, interactive background projections for concerts, theatre and dance performances.

The peculiarity of the software is that the animation – the movement of the puppets, the changes of the background – is generated in real-time, making continuous interaction possible. This ability also permits that physical sensors, cameras or other environmental variables can be attached to the animation of characters, creating a cartoon reacting to its environment. For example, it is quite simple to create a virtual puppet band reacting to live audio input, or set up a scene of drawn characters controlled by the movement of dancers.

In contrast with the traditional 3D animation programs, creating characters in Animata is quite simple and takes only a few minutes. On the basis of the still images, which serve as the skeleton of the puppets, we produce a network of triangles, some parts of which we link with the bone structure. The movement of the bones is based on a physical model, which allows the characters to be easily moved.

Reverse Shadow Theatre is an installation created with the Animata real-time animation editor.

Wayang Kulit is the indonesian shadow puppet theatre, in which finely carved and painted leather puppets move behind a screen making the audiance see their shadows only. In our installation the situation is reversed. The role of the elaborate puppets is emphasized, while the visitor is a mere shadow trying to control the puppets by her movements.

Credits:

Bence Samu – animation, video documentation, programming
Peter Nemeth, Gabor Papp – programming
Agoston Nagy – sounds

Reverse Shadow Theatre and Animata were developed in Kitchen Budapest in 2007-2008. For more information please visit animata.kibu.hu and kibu.hu.

Filed under: Research

Lace fence

Lace fence is an interesting project by Dutch Design House Demakersvan. The metal fences become canvases. We could say that the fences lost that aura of closure thanks to the ornamentation less industrial and  monotonous.

LACE FENCE is a high-end metal fabric that gives new insights
in how we can create unique environments.

The design, quality and density of the patterns are flexible. Meaning that for each application we create according to its function. For example to prevent climbing on, to hide or enhance its surroundings. To deal with harsh weather or to give an unique custom made look.

Filed under: References, Research

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